Saturday 29th March... Looked up some tutorials, not that i've not been watching XNA videos and reading suff all the time, but found a nice state machine menu system from MS (http://creators.xna.com/Headlines/developmentaspx/archive/2007/01/01/Game-State-Management-Sample.aspx) which was very impressive... so much so that I decided to start again and use this as the basic framework for my project.
I then set about importing the work that was done previously. Since the layout of the code was so different it was decided that starting from scratch with the sprite class would be the right thing to do. The sprite class created included the ability to animate sprites from a tilesheet of images of any size and frame count, as well as controlling the frames per second of the animation.
Once the sprite was implemented it was time to call it a night.
Sunday, 30 March 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment