Sunday, 13 April 2008

Fuzzy Logic

Right, well I added the menu options to allow the user to select the number of nodes in X and Y, which broke it because deviding 11 by a number gave an error in == as the numbers were not 100% identical due to loss of persision. A basic collision detiction test was used with the steps inbetween the nodes being *1.2f just to make up for the error.

Waypoints were indeed broken, but have now been fixed

multi-objects works now, it didn't, but it has been added and thus fixed :P


What i need to do now is figure out what behaviours a unit should have... sounds thought might have to be done.

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